[Author]
Author = FaZer Missions
[Description]
Description = WARNING! You must visit the Nightclub before starting this mission. Open your TrainerV, go to Teleports - Other Teleports - After Hours - Nightclub. After you visit the nightclub you can start the mission
[Objectives]
Objectivescount = 21

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 705.5509
Objectives[0]positionY = -966.6985
Objectives[0]positionZ = 30.39534
Objectives[0]Heading = 315.0002
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clouds
Objectives[0]SetTime = 7
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 3
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 21
Objectives[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 7
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 4
Objectives[0]Weapon0 = MG
Objectives[0]Weapon1 = AssaultRifle
Objectives[0]Weapon2 = DoubleBarrelShotgun
Objectives[0]Weapon3 = PumpShotgun
Objectives[0]mission_ActorsCount = 25
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 705.4339
Objectives[0]mission_Actors[0]positionY = -964.1184
Objectives[0]mission_Actors[0]positionZ = 30.39533
Objectives[0]mission_Actors[0]Heading = 214.9997
Objectives[0]mission_Actors[0]String_Name = a_m_y_eastsa_01
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MG
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 4.670817
Objectives[0]mission_Actors[1]positionY = 220.741
Objectives[0]mission_Actors[1]positionZ = 107.7732
Objectives[0]mission_Actors[1]Heading = 250.0031
Objectives[0]mission_Actors[1]String_Name = s_m_y_doorman_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[1]AlwaysFight = False
Objectives[0]mission_Actors[1]Seeing_Range = 0
Objectives[0]mission_Actors[1]Hearing_Range = 0
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 4.508875
Objectives[0]mission_Actors[2]positionY = 218.7061
Objectives[0]mission_Actors[2]positionZ = 107.5044
Objectives[0]mission_Actors[2]Heading = 250.0125
Objectives[0]mission_Actors[2]String_Name = s_m_m_highsec_02
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 500
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 2.5
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = SNSPistol
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 6.007361
Objectives[0]mission_Actors[3]positionY = 222.6704
Objectives[0]mission_Actors[3]positionZ = 108.0823
Objectives[0]mission_Actors[3]Heading = 250.0043
Objectives[0]mission_Actors[3]String_Name = s_m_m_highsec_02
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 500
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 2.5
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = SNSPistol
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -1572.313
Objectives[0]mission_Actors[4]positionY = -3013.258
Objectives[0]mission_Actors[4]positionZ = -74.40612
Objectives[0]mission_Actors[4]Heading = 280.0039
Objectives[0]mission_Actors[4]String_Name = s_m_m_highsec_02
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 500
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = SNSPistol
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -1569.316
Objectives[0]mission_Actors[5]positionY = -3002.573
Objectives[0]mission_Actors[5]positionZ = -76.20597
Objectives[0]mission_Actors[5]Heading = 165.0091
Objectives[0]mission_Actors[5]String_Name = s_m_m_highsec_02
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 500
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = SNSPistol
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = -1577.703
Objectives[0]mission_Actors[6]positionY = -3003.862
Objectives[0]mission_Actors[6]positionZ = -79.00592
Objectives[0]mission_Actors[6]Heading = 260.0023
Objectives[0]mission_Actors[6]String_Name = s_m_m_highsec_02
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = True
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 400
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = AssaultRifle
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = -1577.373
Objectives[0]mission_Actors[7]positionY = -3014.939
Objectives[0]mission_Actors[7]positionZ = -79.00592
Objectives[0]mission_Actors[7]Heading = 10.00605
Objectives[0]mission_Actors[7]String_Name = s_m_m_highsec_02
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = True
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 400
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = SpecialCarbine
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = -1581.933
Objectives[0]mission_Actors[8]positionY = -3014.267
Objectives[0]mission_Actors[8]positionZ = -79.00598
Objectives[0]mission_Actors[8]Heading = 285.007
Objectives[0]mission_Actors[8]String_Name = s_m_m_highsec_02
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = True
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 400
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = SpecialCarbine
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = -1586.453
Objectives[0]mission_Actors[9]positionY = -3011.195
Objectives[0]mission_Actors[9]positionZ = -79.00606
Objectives[0]mission_Actors[9]Heading = 270.007
Objectives[0]mission_Actors[9]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = True
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 500
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = HeavyPistol
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = -1591.542
Objectives[0]mission_Actors[10]positionY = -3017.821
Objectives[0]mission_Actors[10]positionZ = -79.00606
Objectives[0]mission_Actors[10]Heading = 270.0016
Objectives[0]mission_Actors[10]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = True
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = HeavyPistol
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = -1592.383
Objectives[0]mission_Actors[11]positionY = -3012.326
Objectives[0]mission_Actors[11]positionZ = -79.00606
Objectives[0]mission_Actors[11]Heading = 270.0096
Objectives[0]mission_Actors[11]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = True
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = HeavyPistol
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = -1611.097
Objectives[0]mission_Actors[12]positionY = -3018.826
Objectives[0]mission_Actors[12]positionZ = -79.00598
Objectives[0]mission_Actors[12]Heading = 25.01355
Objectives[0]mission_Actors[12]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = True
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = HeavyPistol
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = -1611.888
Objectives[0]mission_Actors[13]positionY = -3017.462
Objectives[0]mission_Actors[13]positionZ = -79.00598
Objectives[0]mission_Actors[13]Heading = 10.00805
Objectives[0]mission_Actors[13]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[13]Relationship_Group = Enemy1
Objectives[0]mission_Actors[13]AddBlip = True
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = HeavyPistol
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = -1611.027
Objectives[0]mission_Actors[14]positionY = -3011.065
Objectives[0]mission_Actors[14]positionZ = -79.00598
Objectives[0]mission_Actors[14]Heading = 300.0032
Objectives[0]mission_Actors[14]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[14]Relationship_Group = Enemy1
Objectives[0]mission_Actors[14]AddBlip = True
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = HeavyPistol
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = -1611.728
Objectives[0]mission_Actors[15]positionY = -2997.318
Objectives[0]mission_Actors[15]positionZ = -78.00603
Objectives[0]mission_Actors[15]Heading = 215
Objectives[0]mission_Actors[15]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[15]Relationship_Group = Enemy1
Objectives[0]mission_Actors[15]AddBlip = True
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = HeavyPistol
Objectives[0]mission_Actors[15]Variation = Random
Objectives[0]mission_Actors[15]Task = 0
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = -1617.698
Objectives[0]mission_Actors[16]positionY = -2997.984
Objectives[0]mission_Actors[16]positionZ = -78.14981
Objectives[0]mission_Actors[16]Heading = 280.0031
Objectives[0]mission_Actors[16]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[16]Relationship_Group = Enemy1
Objectives[0]mission_Actors[16]AddBlip = True
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = HeavyPistol
Objectives[0]mission_Actors[16]Variation = Random
Objectives[0]mission_Actors[16]Task = 0
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = -1628.419
Objectives[0]mission_Actors[17]positionY = -2993.618
Objectives[0]mission_Actors[17]positionZ = -78.14375
Objectives[0]mission_Actors[17]Heading = 270.0032
Objectives[0]mission_Actors[17]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[17]Relationship_Group = Enemy1
Objectives[0]mission_Actors[17]AddBlip = True
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = HeavyPistol
Objectives[0]mission_Actors[17]Variation = Random
Objectives[0]mission_Actors[17]Task = 0
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 0
Objectives[0]mission_Actors[18]positionX = -1637.649
Objectives[0]mission_Actors[18]positionY = -2990.612
Objectives[0]mission_Actors[18]positionZ = -77.5157
Objectives[0]mission_Actors[18]Heading = 265.0031
Objectives[0]mission_Actors[18]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[18]Relationship_Group = Enemy1
Objectives[0]mission_Actors[18]AddBlip = True
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 100
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 30
Objectives[0]mission_Actors[18]Hearing_Range = 30
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = HeavyPistol
Objectives[0]mission_Actors[18]Variation = Random
Objectives[0]mission_Actors[18]Task = 0
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Actors[19]Survive_Number = 0
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 0
Objectives[0]mission_Actors[19]positionX = -1639.812
Objectives[0]mission_Actors[19]positionY = -2996.02
Objectives[0]mission_Actors[19]positionZ = -78.14375
Objectives[0]mission_Actors[19]Heading = 265.0015
Objectives[0]mission_Actors[19]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[19]Relationship_Group = Enemy1
Objectives[0]mission_Actors[19]AddBlip = True
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = False
Objectives[0]mission_Actors[19]SetHealth = 100
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[19]AlwaysFight = True
Objectives[0]mission_Actors[19]Seeing_Range = 30
Objectives[0]mission_Actors[19]Hearing_Range = 30
Objectives[0]mission_Actors[19]CombatMovement = Offensive
Objectives[0]mission_Actors[19]weapon = AssaultSMG
Objectives[0]mission_Actors[19]Variation = Random
Objectives[0]mission_Actors[19]Task = 0
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = NONE
Objectives[0]mission_Actors[20]Survive_Number = 0
Objectives[0]mission_Actors[20]Failed_Text = 
Objectives[0]mission_Actors[20]Remove_After = 0
Objectives[0]mission_Actors[20]positionX = -1641.951
Objectives[0]mission_Actors[20]positionY = -3001.02
Objectives[0]mission_Actors[20]positionZ = -78.14375
Objectives[0]mission_Actors[20]Heading = 275.0031
Objectives[0]mission_Actors[20]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[20]Relationship_Group = Enemy1
Objectives[0]mission_Actors[20]AddBlip = True
Objectives[0]mission_Actors[20]ShowCone = False
Objectives[0]mission_Actors[20]Invincible = False
Objectives[0]mission_Actors[20]SetHealth = 100
Objectives[0]mission_Actors[20]DieFromHeadShot = True
Objectives[0]mission_Actors[20]CanExitVehicle = True
Objectives[0]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[20]AlwaysFight = True
Objectives[0]mission_Actors[20]Seeing_Range = 30
Objectives[0]mission_Actors[20]Hearing_Range = 30
Objectives[0]mission_Actors[20]CombatMovement = Offensive
Objectives[0]mission_Actors[20]weapon = AssaultSMG
Objectives[0]mission_Actors[20]Variation = Random
Objectives[0]mission_Actors[20]Task = 0
Objectives[0]mission_Actors[20]Task_Guard_Range = 5
Objectives[0]mission_Actors[20]Task_Stay_In_Range = True
Objectives[0]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[20]Task_Scenario = NONE
Objectives[0]mission_Actors[21]Survive_Number = 0
Objectives[0]mission_Actors[21]Failed_Text = 
Objectives[0]mission_Actors[21]Remove_After = 0
Objectives[0]mission_Actors[21]positionX = -1642.595
Objectives[0]mission_Actors[21]positionY = -3008.458
Objectives[0]mission_Actors[21]positionZ = -78.14375
Objectives[0]mission_Actors[21]Heading = 275.0031
Objectives[0]mission_Actors[21]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[21]Relationship_Group = Enemy1
Objectives[0]mission_Actors[21]AddBlip = True
Objectives[0]mission_Actors[21]ShowCone = False
Objectives[0]mission_Actors[21]Invincible = False
Objectives[0]mission_Actors[21]SetHealth = 100
Objectives[0]mission_Actors[21]DieFromHeadShot = True
Objectives[0]mission_Actors[21]CanExitVehicle = True
Objectives[0]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[21]AlwaysFight = True
Objectives[0]mission_Actors[21]Seeing_Range = 30
Objectives[0]mission_Actors[21]Hearing_Range = 30
Objectives[0]mission_Actors[21]CombatMovement = Offensive
Objectives[0]mission_Actors[21]weapon = AssaultSMG
Objectives[0]mission_Actors[21]Variation = Random
Objectives[0]mission_Actors[21]Task = 0
Objectives[0]mission_Actors[21]Task_Guard_Range = 5
Objectives[0]mission_Actors[21]Task_Stay_In_Range = True
Objectives[0]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[21]Task_Scenario = NONE
Objectives[0]mission_Actors[22]Survive_Number = 0
Objectives[0]mission_Actors[22]Failed_Text = 
Objectives[0]mission_Actors[22]Remove_After = 0
Objectives[0]mission_Actors[22]positionX = -1632.692
Objectives[0]mission_Actors[22]positionY = -3014.873
Objectives[0]mission_Actors[22]positionZ = -75.20504
Objectives[0]mission_Actors[22]Heading = 5.00001
Objectives[0]mission_Actors[22]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[22]Relationship_Group = Enemy1
Objectives[0]mission_Actors[22]AddBlip = True
Objectives[0]mission_Actors[22]ShowCone = False
Objectives[0]mission_Actors[22]Invincible = False
Objectives[0]mission_Actors[22]SetHealth = 100
Objectives[0]mission_Actors[22]DieFromHeadShot = True
Objectives[0]mission_Actors[22]CanExitVehicle = True
Objectives[0]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[22]AlwaysFight = True
Objectives[0]mission_Actors[22]Seeing_Range = 30
Objectives[0]mission_Actors[22]Hearing_Range = 30
Objectives[0]mission_Actors[22]CombatMovement = Offensive
Objectives[0]mission_Actors[22]weapon = AssaultSMG
Objectives[0]mission_Actors[22]Variation = Random
Objectives[0]mission_Actors[22]Task = 0
Objectives[0]mission_Actors[22]Task_Guard_Range = 5
Objectives[0]mission_Actors[22]Task_Stay_In_Range = True
Objectives[0]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[22]Task_Scenario = NONE
Objectives[0]mission_Actors[23]Survive_Number = 0
Objectives[0]mission_Actors[23]Failed_Text = 
Objectives[0]mission_Actors[23]Remove_After = 0
Objectives[0]mission_Actors[23]positionX = -1625.877
Objectives[0]mission_Actors[23]positionY = -3017.299
Objectives[0]mission_Actors[23]positionZ = -75.20504
Objectives[0]mission_Actors[23]Heading = 5.003098
Objectives[0]mission_Actors[23]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[23]Relationship_Group = Enemy1
Objectives[0]mission_Actors[23]AddBlip = True
Objectives[0]mission_Actors[23]ShowCone = False
Objectives[0]mission_Actors[23]Invincible = False
Objectives[0]mission_Actors[23]SetHealth = 100
Objectives[0]mission_Actors[23]DieFromHeadShot = True
Objectives[0]mission_Actors[23]CanExitVehicle = True
Objectives[0]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[23]AlwaysFight = True
Objectives[0]mission_Actors[23]Seeing_Range = 30
Objectives[0]mission_Actors[23]Hearing_Range = 30
Objectives[0]mission_Actors[23]CombatMovement = Offensive
Objectives[0]mission_Actors[23]weapon = AssaultSMG
Objectives[0]mission_Actors[23]Variation = Random
Objectives[0]mission_Actors[23]Task = 0
Objectives[0]mission_Actors[23]Task_Guard_Range = 5
Objectives[0]mission_Actors[23]Task_Stay_In_Range = True
Objectives[0]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[23]Task_Scenario = NONE
Objectives[0]mission_Actors[24]Survive_Number = 0
Objectives[0]mission_Actors[24]Failed_Text = 
Objectives[0]mission_Actors[24]Remove_After = 0
Objectives[0]mission_Actors[24]positionX = -1616.689
Objectives[0]mission_Actors[24]positionY = -3010.926
Objectives[0]mission_Actors[24]positionZ = -75.20504
Objectives[0]mission_Actors[24]Heading = 39.99998
Objectives[0]mission_Actors[24]String_Name = s_m_m_highsec_01
Objectives[0]mission_Actors[24]Relationship_Group = Enemy1
Objectives[0]mission_Actors[24]AddBlip = True
Objectives[0]mission_Actors[24]ShowCone = False
Objectives[0]mission_Actors[24]Invincible = False
Objectives[0]mission_Actors[24]SetHealth = 100
Objectives[0]mission_Actors[24]DieFromHeadShot = True
Objectives[0]mission_Actors[24]CanExitVehicle = True
Objectives[0]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[24]AlwaysFight = True
Objectives[0]mission_Actors[24]Seeing_Range = 30
Objectives[0]mission_Actors[24]Hearing_Range = 30
Objectives[0]mission_Actors[24]CombatMovement = Offensive
Objectives[0]mission_Actors[24]weapon = AssaultSMG
Objectives[0]mission_Actors[24]Variation = Random
Objectives[0]mission_Actors[24]Task = 0
Objectives[0]mission_Actors[24]Task_Guard_Range = 5
Objectives[0]mission_Actors[24]Task_Stay_In_Range = True
Objectives[0]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[24]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 7
Objectives[0]mission_Vehicles[0]positionX = 718.323
Objectives[0]mission_Vehicles[0]positionY = -985.1478
Objectives[0]mission_Vehicles[0]positionZ = 23.60032
Objectives[0]mission_Vehicles[0]Heading = 265.001
Objectives[0]mission_Vehicles[0]Name = Cognoscenti Cabrio
Objectives[0]mission_Vehicles[0]Model = cogcabrio
Objectives[0]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 215.9138
Objectives[0]mission_Vehicles[1]positionY = 19.08113
Objectives[0]mission_Vehicles[1]positionZ = 79.16658
Objectives[0]mission_Vehicles[1]Heading = 245.0063
Objectives[0]mission_Vehicles[1]Name = Oracle XS
Objectives[0]mission_Vehicles[1]Model = oracle
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlackPoly
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlue
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 17
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[1] = 15
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[1] = 1
Objectives[0]mission_Vehicles[2]positionX = 93.8005
Objectives[0]mission_Vehicles[2]positionY = 173.2362
Objectives[0]mission_Vehicles[2]positionZ = 104.4791
Objectives[0]mission_Vehicles[2]Heading = 164.6405
Objectives[0]mission_Vehicles[2]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[2]Model = baller5
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilDarksilver
Objectives[0]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlue
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 184.8123
Objectives[0]mission_Vehicles[3]positionY = 100.7318
Objectives[0]mission_Vehicles[3]positionZ = 91.699
Objectives[0]mission_Vehicles[3]Heading = 86.48415
Objectives[0]mission_Vehicles[3]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[3]Model = baller5
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilDarksilver
Objectives[0]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlue
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 170.5414
Objectives[0]mission_Vehicles[4]positionY = 69.46684
Objectives[0]mission_Vehicles[4]positionZ = 82.36405
Objectives[0]mission_Vehicles[4]Heading = 93.02975
Objectives[0]mission_Vehicles[4]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[4]Model = baller5
Objectives[0]mission_Vehicles[4]PrimaryColor = UtilDarksilver
Objectives[0]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlue
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 240.4187
Objectives[0]mission_Vehicles[5]positionY = 39.71304
Objectives[0]mission_Vehicles[5]positionZ = 83.79581
Objectives[0]mission_Vehicles[5]Heading = 146.8346
Objectives[0]mission_Vehicles[5]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[5]Model = baller5
Objectives[0]mission_Vehicles[5]PrimaryColor = UtilDarksilver
Objectives[0]mission_Vehicles[5]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlue
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 220.0299
Objectives[0]mission_Vehicles[6]positionY = -3.000352
Objectives[0]mission_Vehicles[6]positionZ = 73.88038
Objectives[0]mission_Vehicles[6]Heading = 55.44313
Objectives[0]mission_Vehicles[6]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[6]Model = baller5
Objectives[0]mission_Vehicles[6]PrimaryColor = UtilDarksilver
Objectives[0]mission_Vehicles[6]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlue
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 3
Objectives[0]mission_Props[0]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -1620.301
Objectives[0]mission_Props[0]positionY = -3006.996
Objectives[0]mission_Props[0]positionZ = -79.42327
Objectives[0]mission_Props[0]rotationX = 3.808951
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Props[1]Model = v_ilev_gangsafe
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -1616.204
Objectives[0]mission_Props[1]positionY = -3015.714
Objectives[0]mission_Props[1]positionZ = -75.43725
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -140
Objectives[0]mission_Props[2]Model = v_ilev_gangsafedoor
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = -1616.203
Objectives[0]mission_Props[2]positionY = -3015.714
Objectives[0]mission_Props[2]positionZ = -75.53382
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -140
Objectives[0]mission_Pickup_Props_Count = 11
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = 4.655927
Objectives[0]mission_Pickup_Props[0]positionY = 220.3245
Objectives[0]mission_Pickup_Props[0]positionZ = 107.2173
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -110
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 0
Objectives[0]mission_Pickup_Props[1]positionX = 67.68394
Objectives[0]mission_Pickup_Props[1]positionY = 189.4761
Objectives[0]mission_Pickup_Props[1]positionZ = 104.5247
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -44.99997
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 0
Objectives[0]mission_Pickup_Props[2]positionX = 73.21312
Objectives[0]mission_Pickup_Props[2]positionY = 177.2927
Objectives[0]mission_Pickup_Props[2]positionZ = 104.0636
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 154.9999
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 0
Objectives[0]mission_Pickup_Props[3]positionX = 94.9012
Objectives[0]mission_Pickup_Props[3]positionY = 185.8802
Objectives[0]mission_Pickup_Props[3]positionZ = 104.7684
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 154.9999
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[4]Value = 0
Objectives[0]mission_Pickup_Props[4]positionX = 118.9716
Objectives[0]mission_Pickup_Props[4]positionY = 166.3338
Objectives[0]mission_Pickup_Props[4]positionZ = 104.2712
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 85.00001
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[5]Value = 0
Objectives[0]mission_Pickup_Props[5]positionX = 188.5159
Objectives[0]mission_Pickup_Props[5]positionY = 104.5494
Objectives[0]mission_Pickup_Props[5]positionZ = 92.46978
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 85.00001
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[6]Value = 0
Objectives[0]mission_Pickup_Props[6]positionX = 242.671
Objectives[0]mission_Pickup_Props[6]positionY = 65.98507
Objectives[0]mission_Pickup_Props[6]positionZ = 87.70139
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -140
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[7]Value = 0
Objectives[0]mission_Pickup_Props[7]positionX = 218.3369
Objectives[0]mission_Pickup_Props[7]positionY = 15.87955
Objectives[0]mission_Pickup_Props[7]positionZ = 78.87183
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -20.00006
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[8]Value = 0
Objectives[0]mission_Pickup_Props[8]positionX = 217.7955
Objectives[0]mission_Pickup_Props[8]positionY = 16.04311
Objectives[0]mission_Pickup_Props[8]positionZ = 78.8718
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -20.00006
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_AMMO_RIFLE
Objectives[0]mission_Pickup_Props[9]Value = 0
Objectives[0]mission_Pickup_Props[9]positionX = 217.3945
Objectives[0]mission_Pickup_Props[9]positionY = 16.46497
Objectives[0]mission_Pickup_Props[9]positionZ = 78.87212
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 160
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[10]Value = 0
Objectives[0]mission_Pickup_Props[10]positionX = 705.5218
Objectives[0]mission_Pickup_Props[10]positionY = -966.7462
Objectives[0]mission_Pickup_Props[10]positionZ = 29.89533
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = -10.00001
Objectives[0]ObjectiveMessages = 3
Objectives[0]ObjectiveMessages[0]positionX = 705.453
Objectives[0]ObjectiveMessages[0]positionY = -965.9394
Objectives[0]ObjectiveMessages[0]positionZ = 29.39533
Objectives[0]ObjectiveMessages[0]Message = I upgraded your getaway vehicle, it's going to be on your GPS near the nightclub
Objectives[0]ObjectiveMessages[0]Contact = HC_N_KAR
Objectives[0]ObjectiveMessages[0]Sender = Karim
Objectives[0]ObjectiveMessages[0]Subject = ~b~5% Driver
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 707.54
Objectives[0]ObjectiveMessages[1]positionY = -964.5263
Objectives[0]ObjectiveMessages[1]positionZ = 29.41326
Objectives[0]ObjectiveMessages[1]Message = You all are ready to go, goodluck.
Objectives[0]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[1]Sender = Lester
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Yellow
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 5
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = 709.7419
Objectives[0]ObjectiveMessages[2]positionY = -964.2385
Objectives[0]ObjectiveMessages[2]positionZ = 29.39533
Objectives[0]ObjectiveMessages[2]Message = Let's knock them out!
Objectives[0]ObjectiveMessages[2]Contact = HC_N_GUS
Objectives[0]ObjectiveMessages[2]Sender = Gustavo
Objectives[0]ObjectiveMessages[2]Subject = ~r~10% Gunman
Objectives[0]ObjectiveMessages[2]MessageColor = White
Objectives[0]ObjectiveMessages[2]PlayFromStart = False
Objectives[0]ObjectiveMessages[2]Delay = True
Objectives[0]ObjectiveMessages[2]DelayTime = 9
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = 191.2631
Objectives[1]positionY = -332.3881
Objectives[1]positionZ = 43.064
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = CH_IDLE_START
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = 
Objectives[2]Type = Timeout_Objective
Objectives[2]positionX = 706.0606
Objectives[2]positionY = -965.3463
Objectives[2]positionZ = 29.41786
Objectives[2]Timeout_Min = 0
Objectives[2]Timeout_Sec = 12
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Get in the ~b~Car ~w~with ~b~Gustavo
Objectives[3]FaildText = 
Objectives[3]Type = Enter_Vehicle
Objectives[3]positionX = 719.2737
Objectives[3]positionY = -985.0483
Objectives[3]positionZ = 23.14936
Objectives[3]EnterVehicle_AsPassenger = False
Objectives[3]EnterVehicle_CanExit = True
Objectives[3]EnterVehicle_SetIsWanted = False
Objectives[3]EnterVehicle_SeatIndex = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Go to the ~p~Nightclub
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 128
Objectives[4]ColorG = 0
Objectives[4]ColorB = 128
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = 1.744272
Objectives[4]positionY = 221.8035
Objectives[4]positionZ = 107.8324
Objectives[4]Heading = -110
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 15
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = True
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Break into the ~p~Nightclub
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 128
Objectives[5]ColorG = 0
Objectives[5]ColorB = 128
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = 4.117034
Objectives[5]positionY = 220.4507
Objectives[5]positionZ = 106.7511
Objectives[5]Heading = 85
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 0.5
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = True
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Teleport_Objective
Objectives[6]Text = 
Objectives[6]positionX = -1569.292
Objectives[6]positionY = -3017.186
Objectives[6]positionZ = -75.40612
Objectives[6]ObjectiveRotation = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = 224.9975
Objectives[7]positionY = -242.1278
Objectives[7]positionZ = 53.03166
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = Current
Objectives[7]MissionSettings_SetWantedLevelNow = Current
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = True
Objectives[7]MissionSettings_StopMusic = False
Objectives[7]MissionSettings_Music = CH_GUNFIGHT_START
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Make your way to the ~p~Operational Room
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 128
Objectives[8]ColorG = 0
Objectives[8]ColorB = 128
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 0
Objectives[8]positionX = -1618.537
Objectives[8]positionY = -3011.768
Objectives[8]positionZ = -76.20504
Objectives[8]Heading = 420
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 5
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = True
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Safe_Cracking_Objective
Objectives[9]Text = Crack the ~y~Safe
Objectives[9]positionX = -1616.185
Objectives[9]positionY = -3015.144
Objectives[9]positionZ = -76.20504
Objectives[9]SafeCracking_Prop_Model = prop_money_bag_01
Objectives[9]SafeCracking_Prop_PositionX = 0
Objectives[9]SafeCracking_Prop_PositionY = 0
Objectives[9]SafeCracking_Prop_PositionZ = 0
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Random_Spawn_Objective
Objectives[10]positionX = -1619.598
Objectives[10]positionY = -3015.232
Objectives[10]positionZ = -76.20504
Objectives[10]Random_Actors_Actor_Model_Name = s_m_m_highsec_01
Objectives[10]Random_Actors_Vehicle_Model_Name = blista
Objectives[10]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[10]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[10]Random_Actors_Weapon_Model_Name = Pistol
Objectives[10]Random_Actors_Passenger = True
Objectives[10]Random_Actors_Fill_With_Occupants = True
Objectives[10]Random_Actors_Max_Count = 10
Objectives[10]Random_Actors_Max_ReSpawn = 1
Objectives[10]Random_Actors_Spawn_End = False
Objectives[10]Random_Actors_Spawn_Actors_Only = True
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Escape the ~p~Nightclub ~w~through the Garage door
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 255
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 255
Objectives[11]IconColorA = 0
Objectives[11]positionX = -1644.175
Objectives[11]positionY = -2989.772
Objectives[11]positionZ = -77.7609
Objectives[11]Heading = 430
Objectives[11]Diameter = 2
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 2.5
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = True
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Teleport_Objective
Objectives[12]Text = 
Objectives[12]positionX = -21.8155
Objectives[12]positionY = 218.7828
Objectives[12]positionZ = 105.6823
Objectives[12]ObjectiveRotation = 530
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = 
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 255
Objectives[13]IconColorA = 0
Objectives[13]positionX = -22.46498
Objectives[13]positionY = 215.8235
Objectives[13]positionZ = 105.5654
Objectives[13]Heading = 790
Objectives[13]Diameter = 2
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 20
Objectives[13]PlaySound = False
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 26
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = 73.14627
Objectives[13]mission_Actors[0]positionY = 186.7354
Objectives[13]mission_Actors[0]positionZ = 104.8929
Objectives[13]mission_Actors[0]Heading = 70.00703
Objectives[13]mission_Actors[0]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[0]Relationship_Group = Enemy1
Objectives[13]mission_Actors[0]AddBlip = True
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = False
Objectives[13]mission_Actors[0]SetHealth = 300
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = PistolMk2
Objectives[13]mission_Actors[0]Variation = Random
Objectives[13]mission_Actors[0]Task = 0
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[1]Survive_Number = 0
Objectives[13]mission_Actors[1]Failed_Text = 
Objectives[13]mission_Actors[1]Remove_After = 0
Objectives[13]mission_Actors[1]positionX = 68.36897
Objectives[13]mission_Actors[1]positionY = 179.7639
Objectives[13]mission_Actors[1]positionZ = 106.613
Objectives[13]mission_Actors[1]Heading = 70.00308
Objectives[13]mission_Actors[1]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[1]Relationship_Group = Enemy1
Objectives[13]mission_Actors[1]AddBlip = True
Objectives[13]mission_Actors[1]ShowCone = False
Objectives[13]mission_Actors[1]Invincible = False
Objectives[13]mission_Actors[1]SetHealth = 500
Objectives[13]mission_Actors[1]DieFromHeadShot = True
Objectives[13]mission_Actors[1]CanExitVehicle = True
Objectives[13]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[1]AlwaysFight = True
Objectives[13]mission_Actors[1]Seeing_Range = 30
Objectives[13]mission_Actors[1]Hearing_Range = 30
Objectives[13]mission_Actors[1]CombatMovement = Offensive
Objectives[13]mission_Actors[1]weapon = PistolMk2
Objectives[13]mission_Actors[1]Variation = Random
Objectives[13]mission_Actors[1]Task = 0
Objectives[13]mission_Actors[1]Task_Guard_Range = 5
Objectives[13]mission_Actors[1]Task_Stay_In_Range = True
Objectives[13]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[1]Task_Scenario = NONE
Objectives[13]mission_Actors[2]Survive_Number = 0
Objectives[13]mission_Actors[2]Failed_Text = 
Objectives[13]mission_Actors[2]Remove_After = 0
Objectives[13]mission_Actors[2]positionX = 60.14797
Objectives[13]mission_Actors[2]positionY = 164.4993
Objectives[13]mission_Actors[2]positionZ = 104.7973
Objectives[13]mission_Actors[2]Heading = 290
Objectives[13]mission_Actors[2]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[2]Relationship_Group = Enemy1
Objectives[13]mission_Actors[2]AddBlip = True
Objectives[13]mission_Actors[2]ShowCone = False
Objectives[13]mission_Actors[2]Invincible = False
Objectives[13]mission_Actors[2]SetHealth = 300
Objectives[13]mission_Actors[2]DieFromHeadShot = True
Objectives[13]mission_Actors[2]CanExitVehicle = True
Objectives[13]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[2]AlwaysFight = True
Objectives[13]mission_Actors[2]Seeing_Range = 30
Objectives[13]mission_Actors[2]Hearing_Range = 30
Objectives[13]mission_Actors[2]CombatMovement = Offensive
Objectives[13]mission_Actors[2]weapon = PistolMk2
Objectives[13]mission_Actors[2]Variation = Random
Objectives[13]mission_Actors[2]Task = 0
Objectives[13]mission_Actors[2]Task_Guard_Range = 5
Objectives[13]mission_Actors[2]Task_Stay_In_Range = True
Objectives[13]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[2]Task_Scenario = NONE
Objectives[13]mission_Actors[3]Survive_Number = 0
Objectives[13]mission_Actors[3]Failed_Text = 
Objectives[13]mission_Actors[3]Remove_After = 0
Objectives[13]mission_Actors[3]positionX = 95.43098
Objectives[13]mission_Actors[3]positionY = 173.2754
Objectives[13]mission_Actors[3]positionZ = 104.5718
Objectives[13]mission_Actors[3]Heading = 75.00311
Objectives[13]mission_Actors[3]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[3]Relationship_Group = Enemy1
Objectives[13]mission_Actors[3]AddBlip = True
Objectives[13]mission_Actors[3]ShowCone = False
Objectives[13]mission_Actors[3]Invincible = False
Objectives[13]mission_Actors[3]SetHealth = 400
Objectives[13]mission_Actors[3]DieFromHeadShot = True
Objectives[13]mission_Actors[3]CanExitVehicle = True
Objectives[13]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[3]AlwaysFight = True
Objectives[13]mission_Actors[3]Seeing_Range = 30
Objectives[13]mission_Actors[3]Hearing_Range = 30
Objectives[13]mission_Actors[3]CombatMovement = Offensive
Objectives[13]mission_Actors[3]weapon = PistolMk2
Objectives[13]mission_Actors[3]Variation = Random
Objectives[13]mission_Actors[3]Task = 0
Objectives[13]mission_Actors[3]Task_Guard_Range = 5
Objectives[13]mission_Actors[3]Task_Stay_In_Range = True
Objectives[13]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[3]Task_Scenario = NONE
Objectives[13]mission_Actors[4]Survive_Number = 0
Objectives[13]mission_Actors[4]Failed_Text = 
Objectives[13]mission_Actors[4]Remove_After = 0
Objectives[13]mission_Actors[4]positionX = 92.38019
Objectives[13]mission_Actors[4]positionY = 172.9831
Objectives[13]mission_Actors[4]positionZ = 104.5519
Objectives[13]mission_Actors[4]Heading = 75.00967
Objectives[13]mission_Actors[4]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[4]Relationship_Group = Enemy1
Objectives[13]mission_Actors[4]AddBlip = True
Objectives[13]mission_Actors[4]ShowCone = False
Objectives[13]mission_Actors[4]Invincible = False
Objectives[13]mission_Actors[4]SetHealth = 300
Objectives[13]mission_Actors[4]DieFromHeadShot = True
Objectives[13]mission_Actors[4]CanExitVehicle = True
Objectives[13]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[4]AlwaysFight = True
Objectives[13]mission_Actors[4]Seeing_Range = 30
Objectives[13]mission_Actors[4]Hearing_Range = 30
Objectives[13]mission_Actors[4]CombatMovement = Offensive
Objectives[13]mission_Actors[4]weapon = PistolMk2
Objectives[13]mission_Actors[4]Variation = Random
Objectives[13]mission_Actors[4]Task = 0
Objectives[13]mission_Actors[4]Task_Guard_Range = 5
Objectives[13]mission_Actors[4]Task_Stay_In_Range = True
Objectives[13]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[4]Task_Scenario = NONE
Objectives[13]mission_Actors[5]Survive_Number = 0
Objectives[13]mission_Actors[5]Failed_Text = 
Objectives[13]mission_Actors[5]Remove_After = 0
Objectives[13]mission_Actors[5]positionX = 115.4879
Objectives[13]mission_Actors[5]positionY = 169.9378
Objectives[13]mission_Actors[5]positionZ = 112.4523
Objectives[13]mission_Actors[5]Heading = 75.00314
Objectives[13]mission_Actors[5]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[5]Relationship_Group = Enemy1
Objectives[13]mission_Actors[5]AddBlip = True
Objectives[13]mission_Actors[5]ShowCone = False
Objectives[13]mission_Actors[5]Invincible = False
Objectives[13]mission_Actors[5]SetHealth = 500
Objectives[13]mission_Actors[5]DieFromHeadShot = True
Objectives[13]mission_Actors[5]CanExitVehicle = True
Objectives[13]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[5]AlwaysFight = True
Objectives[13]mission_Actors[5]Seeing_Range = 30
Objectives[13]mission_Actors[5]Hearing_Range = 30
Objectives[13]mission_Actors[5]CombatMovement = Offensive
Objectives[13]mission_Actors[5]weapon = PistolMk2
Objectives[13]mission_Actors[5]Variation = Random
Objectives[13]mission_Actors[5]Task = 0
Objectives[13]mission_Actors[5]Task_Guard_Range = 5
Objectives[13]mission_Actors[5]Task_Stay_In_Range = True
Objectives[13]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[5]Task_Scenario = NONE
Objectives[13]mission_Actors[6]Survive_Number = 0
Objectives[13]mission_Actors[6]Failed_Text = 
Objectives[13]mission_Actors[6]Remove_After = 0
Objectives[13]mission_Actors[6]positionX = 110.2012
Objectives[13]mission_Actors[6]positionY = 160.3954
Objectives[13]mission_Actors[6]positionZ = 112.0518
Objectives[13]mission_Actors[6]Heading = 85.00541
Objectives[13]mission_Actors[6]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[6]Relationship_Group = Enemy1
Objectives[13]mission_Actors[6]AddBlip = True
Objectives[13]mission_Actors[6]ShowCone = False
Objectives[13]mission_Actors[6]Invincible = False
Objectives[13]mission_Actors[6]SetHealth = 500
Objectives[13]mission_Actors[6]DieFromHeadShot = True
Objectives[13]mission_Actors[6]CanExitVehicle = True
Objectives[13]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[6]AlwaysFight = True
Objectives[13]mission_Actors[6]Seeing_Range = 30
Objectives[13]mission_Actors[6]Hearing_Range = 30
Objectives[13]mission_Actors[6]CombatMovement = Offensive
Objectives[13]mission_Actors[6]weapon = PistolMk2
Objectives[13]mission_Actors[6]Variation = Random
Objectives[13]mission_Actors[6]Task = 0
Objectives[13]mission_Actors[6]Task_Guard_Range = 5
Objectives[13]mission_Actors[6]Task_Stay_In_Range = True
Objectives[13]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[6]Task_Scenario = NONE
Objectives[13]mission_Actors[7]Survive_Number = 0
Objectives[13]mission_Actors[7]Failed_Text = 
Objectives[13]mission_Actors[7]Remove_After = 0
Objectives[13]mission_Actors[7]positionX = 136.7238
Objectives[13]mission_Actors[7]positionY = 150.9207
Objectives[13]mission_Actors[7]positionZ = 112.0521
Objectives[13]mission_Actors[7]Heading = 335.0031
Objectives[13]mission_Actors[7]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[7]Relationship_Group = Enemy1
Objectives[13]mission_Actors[7]AddBlip = True
Objectives[13]mission_Actors[7]ShowCone = False
Objectives[13]mission_Actors[7]Invincible = False
Objectives[13]mission_Actors[7]SetHealth = 500
Objectives[13]mission_Actors[7]DieFromHeadShot = True
Objectives[13]mission_Actors[7]CanExitVehicle = True
Objectives[13]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[7]AlwaysFight = True
Objectives[13]mission_Actors[7]Seeing_Range = 30
Objectives[13]mission_Actors[7]Hearing_Range = 30
Objectives[13]mission_Actors[7]CombatMovement = Offensive
Objectives[13]mission_Actors[7]weapon = PistolMk2
Objectives[13]mission_Actors[7]Variation = Random
Objectives[13]mission_Actors[7]Task = 0
Objectives[13]mission_Actors[7]Task_Guard_Range = 5
Objectives[13]mission_Actors[7]Task_Stay_In_Range = True
Objectives[13]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[7]Task_Scenario = NONE
Objectives[13]mission_Actors[8]Survive_Number = 0
Objectives[13]mission_Actors[8]Failed_Text = 
Objectives[13]mission_Actors[8]Remove_After = 0
Objectives[13]mission_Actors[8]positionX = 137.0003
Objectives[13]mission_Actors[8]positionY = 170.9484
Objectives[13]mission_Actors[8]positionZ = 105.0911
Objectives[13]mission_Actors[8]Heading = 195.0031
Objectives[13]mission_Actors[8]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[8]Relationship_Group = Enemy1
Objectives[13]mission_Actors[8]AddBlip = True
Objectives[13]mission_Actors[8]ShowCone = False
Objectives[13]mission_Actors[8]Invincible = False
Objectives[13]mission_Actors[8]SetHealth = 500
Objectives[13]mission_Actors[8]DieFromHeadShot = True
Objectives[13]mission_Actors[8]CanExitVehicle = True
Objectives[13]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[8]AlwaysFight = True
Objectives[13]mission_Actors[8]Seeing_Range = 30
Objectives[13]mission_Actors[8]Hearing_Range = 30
Objectives[13]mission_Actors[8]CombatMovement = Offensive
Objectives[13]mission_Actors[8]weapon = PistolMk2
Objectives[13]mission_Actors[8]Variation = Random
Objectives[13]mission_Actors[8]Task = 0
Objectives[13]mission_Actors[8]Task_Guard_Range = 5
Objectives[13]mission_Actors[8]Task_Stay_In_Range = True
Objectives[13]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[8]Task_Scenario = NONE
Objectives[13]mission_Actors[9]Survive_Number = 0
Objectives[13]mission_Actors[9]Failed_Text = 
Objectives[13]mission_Actors[9]Remove_After = 0
Objectives[13]mission_Actors[9]positionX = 160.141
Objectives[13]mission_Actors[9]positionY = 151.9095
Objectives[13]mission_Actors[9]positionZ = 105.1776
Objectives[13]mission_Actors[9]Heading = 80.00152
Objectives[13]mission_Actors[9]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[9]Relationship_Group = Enemy1
Objectives[13]mission_Actors[9]AddBlip = True
Objectives[13]mission_Actors[9]ShowCone = False
Objectives[13]mission_Actors[9]Invincible = False
Objectives[13]mission_Actors[9]SetHealth = 500
Objectives[13]mission_Actors[9]DieFromHeadShot = True
Objectives[13]mission_Actors[9]CanExitVehicle = True
Objectives[13]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[9]AlwaysFight = True
Objectives[13]mission_Actors[9]Seeing_Range = 30
Objectives[13]mission_Actors[9]Hearing_Range = 30
Objectives[13]mission_Actors[9]CombatMovement = Offensive
Objectives[13]mission_Actors[9]weapon = PistolMk2
Objectives[13]mission_Actors[9]Variation = Random
Objectives[13]mission_Actors[9]Task = 0
Objectives[13]mission_Actors[9]Task_Guard_Range = 5
Objectives[13]mission_Actors[9]Task_Stay_In_Range = True
Objectives[13]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[9]Task_Scenario = NONE
Objectives[13]mission_Actors[10]Survive_Number = 0
Objectives[13]mission_Actors[10]Failed_Text = 
Objectives[13]mission_Actors[10]Remove_After = 0
Objectives[13]mission_Actors[10]positionX = 186.6963
Objectives[13]mission_Actors[10]positionY = 102.372
Objectives[13]mission_Actors[10]positionZ = 92.31313
Objectives[13]mission_Actors[10]Heading = 75.00311
Objectives[13]mission_Actors[10]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[10]Relationship_Group = Enemy1
Objectives[13]mission_Actors[10]AddBlip = True
Objectives[13]mission_Actors[10]ShowCone = False
Objectives[13]mission_Actors[10]Invincible = False
Objectives[13]mission_Actors[10]SetHealth = 500
Objectives[13]mission_Actors[10]DieFromHeadShot = True
Objectives[13]mission_Actors[10]CanExitVehicle = True
Objectives[13]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[10]AlwaysFight = True
Objectives[13]mission_Actors[10]Seeing_Range = 30
Objectives[13]mission_Actors[10]Hearing_Range = 30
Objectives[13]mission_Actors[10]CombatMovement = Offensive
Objectives[13]mission_Actors[10]weapon = MachinePistol
Objectives[13]mission_Actors[10]Variation = Random
Objectives[13]mission_Actors[10]Task = 0
Objectives[13]mission_Actors[10]Task_Guard_Range = 5
Objectives[13]mission_Actors[10]Task_Stay_In_Range = True
Objectives[13]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[10]Task_Scenario = NONE
Objectives[13]mission_Actors[11]Survive_Number = 0
Objectives[13]mission_Actors[11]Failed_Text = 
Objectives[13]mission_Actors[11]Remove_After = 0
Objectives[13]mission_Actors[11]positionX = 170.4458
Objectives[13]mission_Actors[11]positionY = 71.56184
Objectives[13]mission_Actors[11]positionZ = 82.92085
Objectives[13]mission_Actors[11]Heading = 40.00154
Objectives[13]mission_Actors[11]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[11]Relationship_Group = Enemy1
Objectives[13]mission_Actors[11]AddBlip = True
Objectives[13]mission_Actors[11]ShowCone = False
Objectives[13]mission_Actors[11]Invincible = False
Objectives[13]mission_Actors[11]SetHealth = 500
Objectives[13]mission_Actors[11]DieFromHeadShot = True
Objectives[13]mission_Actors[11]CanExitVehicle = True
Objectives[13]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[11]AlwaysFight = True
Objectives[13]mission_Actors[11]Seeing_Range = 30
Objectives[13]mission_Actors[11]Hearing_Range = 30
Objectives[13]mission_Actors[11]CombatMovement = Offensive
Objectives[13]mission_Actors[11]weapon = MachinePistol
Objectives[13]mission_Actors[11]Variation = Random
Objectives[13]mission_Actors[11]Task = 0
Objectives[13]mission_Actors[11]Task_Guard_Range = 5
Objectives[13]mission_Actors[11]Task_Stay_In_Range = True
Objectives[13]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[11]Task_Scenario = NONE
Objectives[13]mission_Actors[12]Survive_Number = 0
Objectives[13]mission_Actors[12]Failed_Text = 
Objectives[13]mission_Actors[12]Remove_After = 0
Objectives[13]mission_Actors[12]positionX = 171.6107
Objectives[13]mission_Actors[12]positionY = 71.30552
Objectives[13]mission_Actors[12]positionZ = 82.99429
Objectives[13]mission_Actors[12]Heading = 40.00315
Objectives[13]mission_Actors[12]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[12]Relationship_Group = Enemy1
Objectives[13]mission_Actors[12]AddBlip = True
Objectives[13]mission_Actors[12]ShowCone = False
Objectives[13]mission_Actors[12]Invincible = False
Objectives[13]mission_Actors[12]SetHealth = 500
Objectives[13]mission_Actors[12]DieFromHeadShot = True
Objectives[13]mission_Actors[12]CanExitVehicle = True
Objectives[13]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[12]AlwaysFight = True
Objectives[13]mission_Actors[12]Seeing_Range = 30
Objectives[13]mission_Actors[12]Hearing_Range = 30
Objectives[13]mission_Actors[12]CombatMovement = Offensive
Objectives[13]mission_Actors[12]weapon = MachinePistol
Objectives[13]mission_Actors[12]Variation = Random
Objectives[13]mission_Actors[12]Task = 0
Objectives[13]mission_Actors[12]Task_Guard_Range = 5
Objectives[13]mission_Actors[12]Task_Stay_In_Range = True
Objectives[13]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[12]Task_Scenario = NONE
Objectives[13]mission_Actors[13]Survive_Number = 0
Objectives[13]mission_Actors[13]Failed_Text = 
Objectives[13]mission_Actors[13]Remove_After = 0
Objectives[13]mission_Actors[13]positionX = 169.7618
Objectives[13]mission_Actors[13]positionY = 67.33088
Objectives[13]mission_Actors[13]positionZ = 81.81415
Objectives[13]mission_Actors[13]Heading = 65.00308
Objectives[13]mission_Actors[13]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[13]Relationship_Group = Enemy1
Objectives[13]mission_Actors[13]AddBlip = True
Objectives[13]mission_Actors[13]ShowCone = False
Objectives[13]mission_Actors[13]Invincible = False
Objectives[13]mission_Actors[13]SetHealth = 500
Objectives[13]mission_Actors[13]DieFromHeadShot = True
Objectives[13]mission_Actors[13]CanExitVehicle = True
Objectives[13]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[13]AlwaysFight = True
Objectives[13]mission_Actors[13]Seeing_Range = 30
Objectives[13]mission_Actors[13]Hearing_Range = 30
Objectives[13]mission_Actors[13]CombatMovement = Offensive
Objectives[13]mission_Actors[13]weapon = MachinePistol
Objectives[13]mission_Actors[13]Variation = Random
Objectives[13]mission_Actors[13]Task = 0
Objectives[13]mission_Actors[13]Task_Guard_Range = 5
Objectives[13]mission_Actors[13]Task_Stay_In_Range = True
Objectives[13]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[13]Task_Scenario = NONE
Objectives[13]mission_Actors[14]Survive_Number = 0
Objectives[13]mission_Actors[14]Failed_Text = 
Objectives[13]mission_Actors[14]Remove_After = 0
Objectives[13]mission_Actors[14]positionX = 240.698
Objectives[13]mission_Actors[14]positionY = 84.68131
Objectives[13]mission_Actors[14]positionZ = 92.67027
Objectives[13]mission_Actors[14]Heading = 110.0089
Objectives[13]mission_Actors[14]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[14]Relationship_Group = Enemy1
Objectives[13]mission_Actors[14]AddBlip = True
Objectives[13]mission_Actors[14]ShowCone = False
Objectives[13]mission_Actors[14]Invincible = False
Objectives[13]mission_Actors[14]SetHealth = 500
Objectives[13]mission_Actors[14]DieFromHeadShot = True
Objectives[13]mission_Actors[14]CanExitVehicle = True
Objectives[13]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[14]AlwaysFight = True
Objectives[13]mission_Actors[14]Seeing_Range = 30
Objectives[13]mission_Actors[14]Hearing_Range = 30
Objectives[13]mission_Actors[14]CombatMovement = Offensive
Objectives[13]mission_Actors[14]weapon = MachinePistol
Objectives[13]mission_Actors[14]Variation = Random
Objectives[13]mission_Actors[14]Task = 0
Objectives[13]mission_Actors[14]Task_Guard_Range = 5
Objectives[13]mission_Actors[14]Task_Stay_In_Range = True
Objectives[13]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[14]Task_Scenario = NONE
Objectives[13]mission_Actors[15]Survive_Number = 0
Objectives[13]mission_Actors[15]Failed_Text = 
Objectives[13]mission_Actors[15]Remove_After = 0
Objectives[13]mission_Actors[15]positionX = 225.5924
Objectives[13]mission_Actors[15]positionY = 92.44576
Objectives[13]mission_Actors[15]positionZ = 93.41058
Objectives[13]mission_Actors[15]Heading = 185.0032
Objectives[13]mission_Actors[15]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[15]Relationship_Group = Enemy1
Objectives[13]mission_Actors[15]AddBlip = True
Objectives[13]mission_Actors[15]ShowCone = False
Objectives[13]mission_Actors[15]Invincible = False
Objectives[13]mission_Actors[15]SetHealth = 500
Objectives[13]mission_Actors[15]DieFromHeadShot = True
Objectives[13]mission_Actors[15]CanExitVehicle = True
Objectives[13]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[15]AlwaysFight = True
Objectives[13]mission_Actors[15]Seeing_Range = 30
Objectives[13]mission_Actors[15]Hearing_Range = 30
Objectives[13]mission_Actors[15]CombatMovement = Offensive
Objectives[13]mission_Actors[15]weapon = MachinePistol
Objectives[13]mission_Actors[15]Variation = Random
Objectives[13]mission_Actors[15]Task = 0
Objectives[13]mission_Actors[15]Task_Guard_Range = 5
Objectives[13]mission_Actors[15]Task_Stay_In_Range = True
Objectives[13]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[15]Task_Scenario = NONE
Objectives[13]mission_Actors[16]Survive_Number = 0
Objectives[13]mission_Actors[16]Failed_Text = 
Objectives[13]mission_Actors[16]Remove_After = 0
Objectives[13]mission_Actors[16]positionX = 254.6744
Objectives[13]mission_Actors[16]positionY = 106.1974
Objectives[13]mission_Actors[16]positionZ = 98.33097
Objectives[13]mission_Actors[16]Heading = 9.999982
Objectives[13]mission_Actors[16]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[16]Relationship_Group = Enemy1
Objectives[13]mission_Actors[16]AddBlip = True
Objectives[13]mission_Actors[16]ShowCone = False
Objectives[13]mission_Actors[16]Invincible = False
Objectives[13]mission_Actors[16]SetHealth = 500
Objectives[13]mission_Actors[16]DieFromHeadShot = True
Objectives[13]mission_Actors[16]CanExitVehicle = True
Objectives[13]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[16]AlwaysFight = True
Objectives[13]mission_Actors[16]Seeing_Range = 30
Objectives[13]mission_Actors[16]Hearing_Range = 30
Objectives[13]mission_Actors[16]CombatMovement = Offensive
Objectives[13]mission_Actors[16]weapon = MachinePistol
Objectives[13]mission_Actors[16]Variation = Random
Objectives[13]mission_Actors[16]Task = 0
Objectives[13]mission_Actors[16]Task_Guard_Range = 5
Objectives[13]mission_Actors[16]Task_Stay_In_Range = True
Objectives[13]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[16]Task_Scenario = NONE
Objectives[13]mission_Actors[17]Survive_Number = 0
Objectives[13]mission_Actors[17]Failed_Text = 
Objectives[13]mission_Actors[17]Remove_After = 0
Objectives[13]mission_Actors[17]positionX = 253.194
Objectives[13]mission_Actors[17]positionY = 120.4898
Objectives[13]mission_Actors[17]positionZ = 101.684
Objectives[13]mission_Actors[17]Heading = 325.0038
Objectives[13]mission_Actors[17]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[17]Relationship_Group = Enemy1
Objectives[13]mission_Actors[17]AddBlip = True
Objectives[13]mission_Actors[17]ShowCone = False
Objectives[13]mission_Actors[17]Invincible = False
Objectives[13]mission_Actors[17]SetHealth = 500
Objectives[13]mission_Actors[17]DieFromHeadShot = True
Objectives[13]mission_Actors[17]CanExitVehicle = True
Objectives[13]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[17]AlwaysFight = True
Objectives[13]mission_Actors[17]Seeing_Range = 30
Objectives[13]mission_Actors[17]Hearing_Range = 30
Objectives[13]mission_Actors[17]CombatMovement = Offensive
Objectives[13]mission_Actors[17]weapon = MachinePistol
Objectives[13]mission_Actors[17]Variation = Random
Objectives[13]mission_Actors[17]Task = 0
Objectives[13]mission_Actors[17]Task_Guard_Range = 5
Objectives[13]mission_Actors[17]Task_Stay_In_Range = True
Objectives[13]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[17]Task_Scenario = NONE
Objectives[13]mission_Actors[18]Survive_Number = 0
Objectives[13]mission_Actors[18]Failed_Text = 
Objectives[13]mission_Actors[18]Remove_After = 0
Objectives[13]mission_Actors[18]positionX = 268.4611
Objectives[13]mission_Actors[18]positionY = 143.8058
Objectives[13]mission_Actors[18]positionZ = 104.3105
Objectives[13]mission_Actors[18]Heading = 325.0031
Objectives[13]mission_Actors[18]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[18]Relationship_Group = Enemy1
Objectives[13]mission_Actors[18]AddBlip = True
Objectives[13]mission_Actors[18]ShowCone = False
Objectives[13]mission_Actors[18]Invincible = False
Objectives[13]mission_Actors[18]SetHealth = 500
Objectives[13]mission_Actors[18]DieFromHeadShot = True
Objectives[13]mission_Actors[18]CanExitVehicle = True
Objectives[13]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[18]AlwaysFight = True
Objectives[13]mission_Actors[18]Seeing_Range = 30
Objectives[13]mission_Actors[18]Hearing_Range = 30
Objectives[13]mission_Actors[18]CombatMovement = Offensive
Objectives[13]mission_Actors[18]weapon = MachinePistol
Objectives[13]mission_Actors[18]Variation = Random
Objectives[13]mission_Actors[18]Task = 0
Objectives[13]mission_Actors[18]Task_Guard_Range = 5
Objectives[13]mission_Actors[18]Task_Stay_In_Range = True
Objectives[13]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[18]Task_Scenario = NONE
Objectives[13]mission_Actors[19]Survive_Number = 0
Objectives[13]mission_Actors[19]Failed_Text = 
Objectives[13]mission_Actors[19]Remove_After = 0
Objectives[13]mission_Actors[19]positionX = 263.6077
Objectives[13]mission_Actors[19]positionY = 77.91163
Objectives[13]mission_Actors[19]positionZ = 94.3657
Objectives[13]mission_Actors[19]Heading = 50.00314
Objectives[13]mission_Actors[19]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[19]Relationship_Group = Enemy1
Objectives[13]mission_Actors[19]AddBlip = True
Objectives[13]mission_Actors[19]ShowCone = False
Objectives[13]mission_Actors[19]Invincible = False
Objectives[13]mission_Actors[19]SetHealth = 500
Objectives[13]mission_Actors[19]DieFromHeadShot = True
Objectives[13]mission_Actors[19]CanExitVehicle = True
Objectives[13]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[19]AlwaysFight = True
Objectives[13]mission_Actors[19]Seeing_Range = 30
Objectives[13]mission_Actors[19]Hearing_Range = 30
Objectives[13]mission_Actors[19]CombatMovement = Offensive
Objectives[13]mission_Actors[19]weapon = MachinePistol
Objectives[13]mission_Actors[19]Variation = Random
Objectives[13]mission_Actors[19]Task = 0
Objectives[13]mission_Actors[19]Task_Guard_Range = 5
Objectives[13]mission_Actors[19]Task_Stay_In_Range = True
Objectives[13]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[19]Task_Scenario = NONE
Objectives[13]mission_Actors[20]Survive_Number = 0
Objectives[13]mission_Actors[20]Failed_Text = 
Objectives[13]mission_Actors[20]Remove_After = 0
Objectives[13]mission_Actors[20]positionX = 242.7431
Objectives[13]mission_Actors[20]positionY = 64.82975
Objectives[13]mission_Actors[20]positionZ = 87.93942
Objectives[13]mission_Actors[20]Heading = 49.99997
Objectives[13]mission_Actors[20]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[20]Relationship_Group = Enemy1
Objectives[13]mission_Actors[20]AddBlip = True
Objectives[13]mission_Actors[20]ShowCone = False
Objectives[13]mission_Actors[20]Invincible = False
Objectives[13]mission_Actors[20]SetHealth = 500
Objectives[13]mission_Actors[20]DieFromHeadShot = True
Objectives[13]mission_Actors[20]CanExitVehicle = True
Objectives[13]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[20]AlwaysFight = True
Objectives[13]mission_Actors[20]Seeing_Range = 30
Objectives[13]mission_Actors[20]Hearing_Range = 30
Objectives[13]mission_Actors[20]CombatMovement = Offensive
Objectives[13]mission_Actors[20]weapon = MachinePistol
Objectives[13]mission_Actors[20]Variation = Random
Objectives[13]mission_Actors[20]Task = 0
Objectives[13]mission_Actors[20]Task_Guard_Range = 5
Objectives[13]mission_Actors[20]Task_Stay_In_Range = True
Objectives[13]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[20]Task_Scenario = NONE
Objectives[13]mission_Actors[21]Survive_Number = 0
Objectives[13]mission_Actors[21]Failed_Text = 
Objectives[13]mission_Actors[21]Remove_After = 0
Objectives[13]mission_Actors[21]positionX = 233.8817
Objectives[13]mission_Actors[21]positionY = 56.81028
Objectives[13]mission_Actors[21]positionZ = 85.31517
Objectives[13]mission_Actors[21]Heading = 15.00155
Objectives[13]mission_Actors[21]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[21]Relationship_Group = Enemy1
Objectives[13]mission_Actors[21]AddBlip = True
Objectives[13]mission_Actors[21]ShowCone = False
Objectives[13]mission_Actors[21]Invincible = False
Objectives[13]mission_Actors[21]SetHealth = 500
Objectives[13]mission_Actors[21]DieFromHeadShot = True
Objectives[13]mission_Actors[21]CanExitVehicle = True
Objectives[13]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[21]AlwaysFight = True
Objectives[13]mission_Actors[21]Seeing_Range = 30
Objectives[13]mission_Actors[21]Hearing_Range = 30
Objectives[13]mission_Actors[21]CombatMovement = Offensive
Objectives[13]mission_Actors[21]weapon = MachinePistol
Objectives[13]mission_Actors[21]Variation = Random
Objectives[13]mission_Actors[21]Task = 0
Objectives[13]mission_Actors[21]Task_Guard_Range = 5
Objectives[13]mission_Actors[21]Task_Stay_In_Range = True
Objectives[13]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[21]Task_Scenario = NONE
Objectives[13]mission_Actors[22]Survive_Number = 0
Objectives[13]mission_Actors[22]Failed_Text = 
Objectives[13]mission_Actors[22]Remove_After = 0
Objectives[13]mission_Actors[22]positionX = 242.631
Objectives[13]mission_Actors[22]positionY = 38.64203
Objectives[13]mission_Actors[22]positionZ = 83.91216
Objectives[13]mission_Actors[22]Heading = 70.00311
Objectives[13]mission_Actors[22]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[22]Relationship_Group = Enemy1
Objectives[13]mission_Actors[22]AddBlip = True
Objectives[13]mission_Actors[22]ShowCone = False
Objectives[13]mission_Actors[22]Invincible = False
Objectives[13]mission_Actors[22]SetHealth = 500
Objectives[13]mission_Actors[22]DieFromHeadShot = True
Objectives[13]mission_Actors[22]CanExitVehicle = True
Objectives[13]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[22]AlwaysFight = True
Objectives[13]mission_Actors[22]Seeing_Range = 30
Objectives[13]mission_Actors[22]Hearing_Range = 30
Objectives[13]mission_Actors[22]CombatMovement = Offensive
Objectives[13]mission_Actors[22]weapon = MachinePistol
Objectives[13]mission_Actors[22]Variation = Random
Objectives[13]mission_Actors[22]Task = 0
Objectives[13]mission_Actors[22]Task_Guard_Range = 5
Objectives[13]mission_Actors[22]Task_Stay_In_Range = True
Objectives[13]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[22]Task_Scenario = NONE
Objectives[13]mission_Actors[23]Survive_Number = 0
Objectives[13]mission_Actors[23]Failed_Text = 
Objectives[13]mission_Actors[23]Remove_After = 0
Objectives[13]mission_Actors[23]positionX = 240.8837
Objectives[13]mission_Actors[23]positionY = 37.17112
Objectives[13]mission_Actors[23]positionZ = 83.83784
Objectives[13]mission_Actors[23]Heading = 30.00307
Objectives[13]mission_Actors[23]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[23]Relationship_Group = Enemy1
Objectives[13]mission_Actors[23]AddBlip = True
Objectives[13]mission_Actors[23]ShowCone = False
Objectives[13]mission_Actors[23]Invincible = False
Objectives[13]mission_Actors[23]SetHealth = 500
Objectives[13]mission_Actors[23]DieFromHeadShot = True
Objectives[13]mission_Actors[23]CanExitVehicle = True
Objectives[13]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[23]AlwaysFight = True
Objectives[13]mission_Actors[23]Seeing_Range = 30
Objectives[13]mission_Actors[23]Hearing_Range = 30
Objectives[13]mission_Actors[23]CombatMovement = Offensive
Objectives[13]mission_Actors[23]weapon = MachinePistol
Objectives[13]mission_Actors[23]Variation = Random
Objectives[13]mission_Actors[23]Task = 0
Objectives[13]mission_Actors[23]Task_Guard_Range = 5
Objectives[13]mission_Actors[23]Task_Stay_In_Range = True
Objectives[13]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[23]Task_Scenario = NONE
Objectives[13]mission_Actors[24]Survive_Number = 0
Objectives[13]mission_Actors[24]Failed_Text = 
Objectives[13]mission_Actors[24]Remove_After = 0
Objectives[13]mission_Actors[24]positionX = 236.6988
Objectives[13]mission_Actors[24]positionY = 23.39947
Objectives[13]mission_Actors[24]positionZ = 83.59657
Objectives[13]mission_Actors[24]Heading = 15.00001
Objectives[13]mission_Actors[24]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[24]Relationship_Group = Enemy1
Objectives[13]mission_Actors[24]AddBlip = True
Objectives[13]mission_Actors[24]ShowCone = False
Objectives[13]mission_Actors[24]Invincible = False
Objectives[13]mission_Actors[24]SetHealth = 500
Objectives[13]mission_Actors[24]DieFromHeadShot = True
Objectives[13]mission_Actors[24]CanExitVehicle = True
Objectives[13]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[24]AlwaysFight = True
Objectives[13]mission_Actors[24]Seeing_Range = 30
Objectives[13]mission_Actors[24]Hearing_Range = 30
Objectives[13]mission_Actors[24]CombatMovement = Offensive
Objectives[13]mission_Actors[24]weapon = MachinePistol
Objectives[13]mission_Actors[24]Variation = Random
Objectives[13]mission_Actors[24]Task = 0
Objectives[13]mission_Actors[24]Task_Guard_Range = 5
Objectives[13]mission_Actors[24]Task_Stay_In_Range = True
Objectives[13]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[24]Task_Scenario = NONE
Objectives[13]mission_Actors[25]Survive_Number = 0
Objectives[13]mission_Actors[25]Failed_Text = 
Objectives[13]mission_Actors[25]Remove_After = 0
Objectives[13]mission_Actors[25]positionX = 218.9717
Objectives[13]mission_Actors[25]positionY = 13.01096
Objectives[13]mission_Actors[25]positionZ = 80.4547
Objectives[13]mission_Actors[25]Heading = 335.0031
Objectives[13]mission_Actors[25]String_Name = s_m_m_highsec_01
Objectives[13]mission_Actors[25]Relationship_Group = Enemy1
Objectives[13]mission_Actors[25]AddBlip = True
Objectives[13]mission_Actors[25]ShowCone = False
Objectives[13]mission_Actors[25]Invincible = False
Objectives[13]mission_Actors[25]SetHealth = 500
Objectives[13]mission_Actors[25]DieFromHeadShot = True
Objectives[13]mission_Actors[25]CanExitVehicle = True
Objectives[13]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[25]AlwaysFight = True
Objectives[13]mission_Actors[25]Seeing_Range = 30
Objectives[13]mission_Actors[25]Hearing_Range = 30
Objectives[13]mission_Actors[25]CombatMovement = Offensive
Objectives[13]mission_Actors[25]weapon = MachinePistol
Objectives[13]mission_Actors[25]Variation = Random
Objectives[13]mission_Actors[25]Task = 0
Objectives[13]mission_Actors[25]Task_Guard_Range = 5
Objectives[13]mission_Actors[25]Task_Stay_In_Range = True
Objectives[13]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[25]Task_Scenario = NONE
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Mission_Settings_Objective
Objectives[14]positionX = 231.578
Objectives[14]positionY = -224.809
Objectives[14]positionZ = 53.02373
Objectives[14]MissionSettings_TimesOfDay = Current
Objectives[14]MissionSettings_Weather = Current
Objectives[14]MissionSettings_WantedLevel = Current
Objectives[14]MissionSettings_SetWantedLevelNow = Current
Objectives[14]MissionSettings_StartNightvision = False
Objectives[14]MissionSettings_StopNightvision = False
Objectives[14]MissionSettings_StartSeethrough = False
Objectives[14]MissionSettings_StopSeethrough = False
Objectives[14]MissionSettings_StartMusic = True
Objectives[14]MissionSettings_StopMusic = False
Objectives[14]MissionSettings_Music = CH_GUNFIGHT
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Make your way to the ~b~Getaway Vehicle
Objectives[15]FaildText = 
Objectives[15]Type = Enter_Vehicle
Objectives[15]positionX = 216.7935
Objectives[15]positionY = 16.64649
Objectives[15]positionZ = 78.37208
Objectives[15]EnterVehicle_AsPassenger = False
Objectives[15]EnterVehicle_CanExit = True
Objectives[15]EnterVehicle_SetIsWanted = False
Objectives[15]EnterVehicle_SeatIndex = 0
Objectives[15]mission_ActorsCount = 1
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 0
Objectives[15]mission_Actors[0]positionX = 706.087
Objectives[15]mission_Actors[0]positionY = -963.5293
Objectives[15]mission_Actors[0]positionZ = 30.40958
Objectives[15]mission_Actors[0]Heading = 235
Objectives[15]mission_Actors[0]String_Name = ig_lestercrest
Objectives[15]mission_Actors[0]Relationship_Group = Friend
Objectives[15]mission_Actors[0]AddBlip = True
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = True
Objectives[15]mission_Actors[0]SetHealth = 100
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = True
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Offensive
Objectives[15]mission_Actors[0]weapon = SMG
Objectives[15]mission_Actors[0]Variation = Default
Objectives[15]mission_Actors[0]Task = 0
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Go to ~y~Lester's Factory
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 255
Objectives[16]IconColorA = 0
Objectives[16]positionX = 716.7649
Objectives[16]positionY = -979.7656
Objectives[16]positionZ = 23.11772
Objectives[16]Heading = 410
Objectives[16]Diameter = 2
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 5
Objectives[16]PlaySound = False
Objectives[16]LoseWanted = True
Objectives[16]Stop_Vehicle = True
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = Enter the Office
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 255
Objectives[17]ColorG = 255
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 255
Objectives[17]IconColorA = 0
Objectives[17]positionX = 705.0302
Objectives[17]positionY = -964.173
Objectives[17]positionZ = 29.39533
Objectives[17]Heading = 410
Objectives[17]Diameter = 2
Objectives[17]minimum_hight = 1
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 5
Objectives[17]PlaySound = False
Objectives[17]LoseWanted = True
Objectives[17]Stop_Vehicle = True
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = 
Objectives[18]Type = Timeout_Objective
Objectives[18]positionX = 706.1238
Objectives[18]positionY = -969.643
Objectives[18]positionZ = 30.41129
Objectives[18]Timeout_Min = 0
Objectives[18]Timeout_Sec = 10
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 5
Objectives[18]ObjectiveMessages[0]positionX = 703.9939
Objectives[18]ObjectiveMessages[0]positionY = -969.3054
Objectives[18]ObjectiveMessages[0]positionZ = 30.41285
Objectives[18]ObjectiveMessages[0]Message = 
Objectives[18]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[18]ObjectiveMessages[0]Sender = Lester's Cut
Objectives[18]ObjectiveMessages[0]Subject = ~g~175,000 $
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = False
Objectives[18]ObjectiveMessages[0]Delay = True
Objectives[18]ObjectiveMessages[0]DelayTime = 1
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = False
Objectives[18]ObjectiveMessages[0]TypeTextMesage = True
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = 707.6469
Objectives[18]ObjectiveMessages[1]positionY = -961.1114
Objectives[18]ObjectiveMessages[1]positionZ = 29.39533
Objectives[18]ObjectiveMessages[1]Message = 
Objectives[18]ObjectiveMessages[1]Contact = HC_N_KAR
Objectives[18]ObjectiveMessages[1]Sender = Karim's Cut
Objectives[18]ObjectiveMessages[1]Subject = ~g~225,000 $
Objectives[18]ObjectiveMessages[1]MessageColor = White
Objectives[18]ObjectiveMessages[1]PlayFromStart = False
Objectives[18]ObjectiveMessages[1]Delay = True
Objectives[18]ObjectiveMessages[1]DelayTime = 3
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = False
Objectives[18]ObjectiveMessages[1]TypeTextMesage = True
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[2]positionX = 714.9401
Objectives[18]ObjectiveMessages[2]positionY = -962.3052
Objectives[18]ObjectiveMessages[2]positionZ = 29.39533
Objectives[18]ObjectiveMessages[2]Message = 
Objectives[18]ObjectiveMessages[2]Contact = HC_N_GUS
Objectives[18]ObjectiveMessages[2]Sender = Gustavo's Cut
Objectives[18]ObjectiveMessages[2]Subject = ~g~500,000 $
Objectives[18]ObjectiveMessages[2]MessageColor = White
Objectives[18]ObjectiveMessages[2]PlayFromStart = False
Objectives[18]ObjectiveMessages[2]Delay = True
Objectives[18]ObjectiveMessages[2]DelayTime = 5
Objectives[18]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[2]TypeSubtitle = False
Objectives[18]ObjectiveMessages[2]TypeTextMesage = True
Objectives[18]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[3]positionX = 699.0262
Objectives[18]ObjectiveMessages[3]positionY = -976.3304
Objectives[18]ObjectiveMessages[3]positionZ = 23.11719
Objectives[18]ObjectiveMessages[3]Message = ~r~- 2,000,000 $ For Martin
Objectives[18]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[18]ObjectiveMessages[3]Sender = Michael's Cut
Objectives[18]ObjectiveMessages[3]Subject = ~g~3,600,000 $
Objectives[18]ObjectiveMessages[3]MessageColor = Blue
Objectives[18]ObjectiveMessages[3]PlayFromStart = False
Objectives[18]ObjectiveMessages[3]Delay = True
Objectives[18]ObjectiveMessages[3]DelayTime = 7
Objectives[18]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[3]TypeSubtitle = False
Objectives[18]ObjectiveMessages[3]TypeTextMesage = True
Objectives[18]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[4]positionX = 699.0206
Objectives[18]ObjectiveMessages[4]positionY = -978.6953
Objectives[18]ObjectiveMessages[4]positionZ = 23.10354
Objectives[18]ObjectiveMessages[4]Message = 
Objectives[18]ObjectiveMessages[4]Contact = CHAR_SOCIAL_CLUB
Objectives[18]ObjectiveMessages[4]Sender = Final Take:
Objectives[18]ObjectiveMessages[4]Subject = ~g~1,600,000 $
Objectives[18]ObjectiveMessages[4]MessageColor = White
Objectives[18]ObjectiveMessages[4]PlayFromStart = False
Objectives[18]ObjectiveMessages[4]Delay = True
Objectives[18]ObjectiveMessages[4]DelayTime = 10
Objectives[18]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[4]TypeSubtitle = False
Objectives[18]ObjectiveMessages[4]TypeTextMesage = True
Objectives[18]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[19]Text = 
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 1
Objectives[19]ColorR = 255
Objectives[19]ColorG = 255
Objectives[19]ColorB = 0
Objectives[19]ColorA = 255
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 255
Objectives[19]IconColorB = 255
Objectives[19]IconColorA = 0
Objectives[19]positionX = 706.6215
Objectives[19]positionY = -967.9656
Objectives[19]positionZ = 30.4049
Objectives[19]Heading = 235
Objectives[19]Diameter = 2
Objectives[19]minimum_hight = 1
Objectives[19]maximum_hight = 10
Objectives[19]TriggerDistance = 25
Objectives[19]PlaySound = False
Objectives[19]LoseWanted = True
Objectives[19]Stop_Vehicle = True
Objectives[19]DeliverVehicleOnly = False
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 2
Objectives[19]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[19]mission_Pickup_Props[0]Value = 99999
Objectives[19]mission_Pickup_Props[0]positionX = 706.6215
Objectives[19]mission_Pickup_Props[0]positionY = -967.9656
Objectives[19]mission_Pickup_Props[0]positionZ = 30.9049
Objectives[19]mission_Pickup_Props[0]rotationX = 0
Objectives[19]mission_Pickup_Props[0]rotationY = 0
Objectives[19]mission_Pickup_Props[0]rotationZ = -125
Objectives[19]mission_Pickup_Props[1]Model = PICKUP_MONEY_MED_BAG
Objectives[19]mission_Pickup_Props[1]Value = 1600000
Objectives[19]mission_Pickup_Props[1]positionX = 707.8651
Objectives[19]mission_Pickup_Props[1]positionY = -967.5242
Objectives[19]mission_Pickup_Props[1]positionZ = 30.86628
Objectives[19]mission_Pickup_Props[1]rotationX = 0
Objectives[19]mission_Pickup_Props[1]rotationY = 0
Objectives[19]mission_Pickup_Props[1]rotationZ = -165
Objectives[19]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[19]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 20
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = Collect your ~g~Payout
Objectives[20]CollectPickupsAddBlips = True
Objectives[20]FaildText = 
Objectives[20]Type = Collect_Pickup
Objectives[20]positionX = 707.5067
Objectives[20]positionY = -967.5131
Objectives[20]positionZ = 30.36531
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

